It doesn't come with the Expansion Kit and before you say '64DD emulation!!' , the vanilla N64 can run a rom with the EK in it fine. Flashcarts can do it right now. The only thing they'd need to make the EK fully functional is to allocate a bigger save file to the game. F-Zero X: F-Zero X: F-Zero X: F-Zero X Expansion Kit: F-Zero X Weilai Saiche (iQue) F-Zero X Weilai Saiche (v2) (iQue) (Manual) F-Zero X Weilai Saiche (v4) (iQue) (Manual) F1 Pole Position 64: F1 Pole Position 64: F1 Racing Championship: F1 Racing Championship: FIFA Road to World Cup 98: FIFA Road to World Cup 98: FIFA Road to World Cup. Apr 10, 2021 Now I actually had used FZEP quite some few times before as I loved F-Zero X and making custom tracks for it, though at the time I was doing that often I also was using the back-then finally emulated 64DD version for ideas, but even then this tool allowed you to download.fzep files and patch them into your ROM (basically add your own tracks, someone’s else or even the included tracks with. Cartridge Ports. Homebrew / Hacks. Those Cartridge Ports hacked together by Zoinkity are meant to be used on flashcarts. They can work on emulators but I would suggest to use the actual disk dumps instead for saving support.
F-Zero X Expansion Kit |
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Developer: Nintendo This game has hidden development-related text. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
The F-Zero X Expansion Kit was released for the ill-fated Nintendo 64DD as a sort-of expansion pack to F-Zero X. Its biggest selling point is a track editor that allows creating new tracks from scratch and saving them to the 64DD disk, 15 years before Super Mario Maker was a thing.
Encoding SHIFT-JIS Windows Japanese CP-932
Some large images of each one of the pilots in the format used by Mario Artist are stored in the F-Zero X Expansion Kit as 216×202 c16 images with a 16×16 thumbnail for use in the menu. They are unused by F-Zero X, but can be viewed by inserting this disc while Mario Artist is running.
Present at 0xAA802C (and modified to make general sense):
GOST is the filetype name for saved ghost data on disk, and CRSD is the filetype name for courses created with the built-in editor.
These messages would have been output while debugging each step of loading a course in Time Attack mode with additional ghost data. In the final version these strings are not linked to code in any way.
The file menu in the track editor originally had a protect feature, toggling read-only on a saved course. An unused function at 800F2E4C draws the menu, prints the prompt, and also applies or removes read-only on the file. When applied, other menus will not allow you to rename or delete the file.
There is no placeholder in the structs that build the file menu for an additional entry but there is a gap in the values returned when selecting each option.
The unused track editor assets in the cartridge games do include a menu image for the protect feature. There is also a text label for the entry in the disk version, as well as prompts and warnings displayed when a file is protected.
Address | Value | Translation |
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80032DAC | プロテクトがかかっています | Protected |
80033704 | プロテクトをかけています。 | Being protected. |
80033720 | プロテクトを解除しています。 | Protection removed. |
80033740 | プロテクトがかかっています。 | Protected. |
SNES | F-Zero (Prototype) • BS F-Zero Grand Prix 2 |
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Nintendo 64 | F-Zero X (Expansion Kit, iQue Prototype) |
Game Boy Advance | F-Zero Maximum Velocity (iQue Prototypes) • F-Zero GP Legend • F-Zero Climax |
GameCube | F-Zero GX |
Arcade | F-Zero AX |
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Expansion Kit | |||
Weilai Saiche (iQue) | |||
Weilai Saiche (v2) (iQue) (Manual) | |||
Weilai Saiche (v4) (iQue) (Manual) | |||
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Road to World Cup 98 | ' /> | ||
Road to World Cup 98 | ' /> | ||
Road to World Cup 98 World Cup e no Michi | |||
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Fuurai no Shiren 2 Oni Shuurai! Shiren Jou! |